"DEO OPTIMO MAXIMO"  -      FOR GOD, THE BEST AND GREATEST

 

   CORE VALUES WHEN PLAYING PAINTBALL

  • HONESTY( When you get hit you are out. No ifs and buts)
  • INTEGRITY (No paint wiping)
  • TEAM WORK( Always work together for numbers make a difference in achieving goals/objectives)
  • GOOD SPORTSMANSHIP( Ones conduct when playing. Remember, you represent your team and more importantly we represent Christ.  No display of unnecessary behavior.  Remember, this is all for fun. )
  • COMPETITIVENESS (Loves the thrill and challenges that paintball brings)

    RELIABILITY( Never leave anyone behind)

  • HONOR CHRIST, PLAY HARD, 
  • TRAIN HARD, HAVE LOTS OF FUN

The Omega Stryke Unit Lives by the "3C's"  &  "3M's"  RULES OF PLAY!

3C's Rules of Play!

Keeping with Integrity and Christ-like character in mind at all times is important on and off the field of play. The Omega Stryke Unit strives to be different on the field by Not using fowl inappropriate language (No Cussing). The O.S.U. also strives to play a fair game of paintball and will NOT use means to defraud, violate rules or regulations, act dishonestly, or to deceive as work the results in our favor (No Cheating). Finally we find ourselves content with what we have and will Not take anything from Anyone that does Not belong to us (No Stealing or Coveting).
No Cussing
No Cheating
No Coveting

3M's Rules of Play!

Using the 3M's we will see the importance of putting "the Mission" as top priority. From there, we are to take care of "the Men" those around us. Being more concern with the safety and well being of others before ourselves, and that if we take care of "the Men, the Mission" will succeed. Finally when "the Mission" is complete, "the Men" are safe, and then we can begin to worry about ourselves (Me). We are not solo operators in this great game, we need to embody all that is good about squad unity. That unity comes from teamwork and respect of our fellow members that will make us an immovable force!
The Mission
The Men
Then Me

 

The Code of Conduct

As a paintball player, you know that LEADERSHIP is an important quality to enable you to compete on a high level. In the U.S. Army, LDRSHIP takes on a whole meaning. It's about values. Soldiers learn about values during Basic Combat Training (BCT), from then on they live them every day in everything they do -- whether they're on the job or off. The Seven Core Army Values are...

  • Loyalty - Bear true faith and allegiance to the U.S. Constitution, the Army, your unit and other Soldiers.
  • Duty - Fulfill your obligations.
  • Respect - Treat people as they should be treated.
  • Selfless Service - Put the welfare of the nation, the Army, and your subordinates before your own.
  • Honor - Live up to all the Army values.
  • Integrity - Do what’s right, legally and morally.
  • Personal Courage - Face fear, danger, or adversity [physical or moral].

 

 

 

 

The Basics

If you have never seen paintball played, it can be best described as a combination of "cops and robbers" and "hide and seek". Players wearing goggles and mask run around a field or wooded area with paintball (sometimes called markers) and shoot paintballs at each other. A paintball is a spherical capsule with a gelatin covering containing brightly colored liquid. The paint is non-toxic and washes out of clothes and skin with soap and water. Paintballs are even edible but not necessarily tasty.

How do you play? 

Most paintball games last from five to forty minutes. The objective of most paintball games is either "Capture the Flag" or "Elimination". In Capture The Flag, a flag is placed on either end of the field and each team tries to grab it and return it to their base. A variation of Capture The Flag called "Center Flag" where a single flag is placed in the center of the field and each team must capture it and take it to the enemy base. Elimination is simple: shoot or "mark" every player on the opposing team to win. Other variations include "Attack and Defend" where only one flag is in play and "Mutant" where a small group of "mutants" are chased by "hunters". Whenever a mutant is shot, he is eliminated from the game. However, when a mutant shoots a hunter, the hunter becomes a mutant and switches sides.

Prior to each game, a referee will explain the rules and objectives. Don't be afraid to ask questions. Listen carefully to the safety guidelines. A referee may ask you to leave the field if he or she feels you are not playing safely. You will find that commercial paintball fields are VERY serious about safety. They want you to have fun but they don't want anyone to get hurt. They won't hesitate to come down on you like a ton of bricks if they think you're a safety risk.

Unlike the game of "cops and robbers" you played when you were a kid, in paintball there is no question about who shot whom. Anytime a player is hit by a paintball and the ball breaks on the player's clothing, skin, or gun, the player is "out". Paintball is at its core a game of honor and integrity. A player who has been shot is required to call himself "out" by raising his marker in the air and loudly calling "Out!" or "Hit!". Once out, a player must immediately leave the field and head to a safe area sometimes called the "dead box". Eliminated players are not allowed to communicate with their teammates who are still in the game. 

Often a paintball will strike a player but not break. This is called a "bounce". Generally, a bounce is not considered a hit and the player is allowed to remain in the game. It's always good sportsmanship to let your opposing player know a shot has bounced. You can do this by yelling out "Bounce!" or tell him after the game.

Sometimes you may feel a hit but be unable to see if the paintball broke. Instead of calling yourself out, yell "Paint check!" and ask a teammate or referee to check you over. If there is no visible evidence that a paintball has broken, you are declared "clean" and the game resumes. A general rule is that a paint mark the size of coin is considered "out". Spray or spatter marks are not considered hits unless they are the size of a coin. If you call yourself "out" but realize the paintball did not break, you are still "out" and must leave the field.

Sometimes you may be the only person who knows that you have been hit. Calling yourself "out" may feel frustrating especially if you are eliminated in the early stages of the game. There are paintball players who cheat by "wiping" their hits or "playing on". Any attempt to remove a paintball hit or continue playing after you have been shot is considered cheating and is a major offense in paintball (not to mention a really crappy thing to do!)  If you cheat, you change the results of the game. You steal someone's great shot. Winning becomes meaningless and frustration soon drives away other players.

Cheating is cancer to paintball. If you are hit, call yourself out and go sit in the dead box while you figure out how to do better in the next game. You'll discover that it feels pretty good to call yourself out even if no one else saw you get shot. Playing with honor has a way of making the game more fun and more meaningful. If you are hit and you know the paintball broke, immediately raise your hand high into the air and yell, "Hit!"  If you hesitate and or even think about cheating, you may find yourself doing something you will eventually regret. Not only does cheating ruin a fun afternoon of paintball for everyone who is playing but it will also ruin you. Cheating will slow down your progress as a player and keep you from improving. Cheating also will eventually earn you a reputation you definitely do NOT want.

Meet the Unit? 

One of the most important aspects of being a MilSim paintball player is working successfully with a team. Armed with equipment specific to the task, the "unit" is able to take on a variety of missions -- from security detail to storm units. A paintball team is comprised of players willing to do whatever it takes for the good of the team. Everyone on the team has a job and good leader ensures that those jobs are properly carried out, decisions are made and that the objective is attained. The most successful teams practice together and fully understand the strengths and weaknesses of each individual member. CLICK HERE to meet the O.S.U. Team

         Click on Image to View Larger

 

What should you wear to play paintball? 

Technically you don't need special clothing to play paintball but some types of clothing will give you a distinct advantage over other players. Camouflage or "camo" pants and jackets offer protection from paintballs and will decrease your opponent's ability to see you in a wooded area. OMEGA STRYKE UNIT requires all of its members to have Woodland "camo" clothing (NO other form of "camo" is permitted)... an example is shown below...

Paintball involves a lot of motion so don't wear anything too tight. Keep it loose and comfortable. Wear layers instead of a heavy jacket. As you warm up, you can remove layers as needed. Wear long sleeves. Head coverings are optional but can offer some protection. Covering your head will hold heat in and may cause your mask to fog up.

 

Additional protective gear can make your game more comfortable. Gloves will protect your hands from paintballs and the occasional thorn. A neck protector will keep sensitive skin covered and safe. If you don't have a neck protector, wear a turtle neck or tie a bandana around your neck. Many players wear a protective cup for added protection. "Slider shots" made specifically for paintball are also excellent and are padded in just the right areas. Crawling is common in paintball so consider wearing extra padding. These additions are not required, though. When you go out to play for the first time, if you just wear grubby clothes and a long-sleeve shirt, you'll be just fine.

 

The most important piece of protective gear you will wear is your goggle and mask. Never wear any type of eye or face protection that wasn't specifically made to withstand the rigors of paintball. All paintball masks will cover the face. Some masks even offer complete head protection. Choose a mask that fits comfortably and won't slip or fall off when you are running. A variety of goggles are available. Goggles with "thermal" lenses will keep your mask from fogging better than single lens goggles. 

Even better, a goggle fan will keep your lens fog free in humid conditions. Check that your mask is compatible with a fan before you spend any money. OMEGA STRYKE UNIT also requires its members to wear "black boots".

 If you are playing at a commercial field, they will issue you a loaner mask with your rental of gear. If you're playing with some friends in the woods, make ABSOLUTELY SURE that you're all wearing regulation paintball goggles. Shop goggles will not work. Only paintball-designed goggles make the game safe. If you are shot in the unprotected eye, you will very likely lose sight in that eye for the rest of your life. It is just not worth it to take shortcuts in paintball safety.

 If you have a single lens goggle or rental mask, use "anti-fog" spray on the inside of the goggle before you play. Exhaling out of your mouth and downward will also reduce fogging. No matter how badly your goggles fog, NEVER remove them during a game for ANY REASON. If you can't see anything, raise your marker in the air and call yourself out or hunker down until the end of the game. In between games you can carefully clean the lens and re-apply "anti-fog" spray.

What kind of paintball marker (gun) should you buy? 

The choices can be overwhelming. Markers come in a wide variety of colors, styles, and can cost between $30 and $1,500. It's easy to feel lost and confused. You don't want to buy the wrong marker and waste your hard earned money on something that is going to let you down, so we recommend that you talk to our team members for their recommendation. Most importantly do you homework! What about that $60 marker at the local sporting goods store?  A cheaply made marker will be malfunction more often and become extremely frustrating. Also, as your skills progress, you will want a marker that can keep up. Spend the extra money and get something you can use for several years. OMEGA STRYKE UNIT requires all of its members to have a MilSim Black or Camo Marker.We have also compiled a lost cost start up package for all of your paintball equipment which you can view by CLICKING HERE.

 

Preventive Marker Maintenance?

The ability of the U.S.  Army to perform any mission is directly linked to the performance of its equipment. Preventive maintenance is the responsibility of each individual Soldier, whether in garrison or on the battlefield. As a MilSim paintball player, your success on the field of play also depends on regular maintenance and cleaning of your equipment. Without it, your marker becomes less accurate and reliable. Follow your maintenance guide to the letter and your marker will continue to perform like the first time you fired it.

Where to Play?

Paintball is generally played in two environments: commercial or "outlaw". Commercial paintball is played on a field that is operated exclusively for paintball. Commercial fields can be outdoors or indoors. The advantage of a commercial field is that everything a beginning player will need can be rented or purchased. Paintballs, air, masks, even clothing. Commercial fields will also provide referees for each game. Many commercial fields have extensive bunkers and forts. 

For a beginner, the commercial field can be a great way to try paintball in a safe, monitored environment. Commercial fields must make a profit to survive so expect to pay premium prices for the opportunity to play. A typical day of paintball will cost between $25 and $100 depending on how many paintballs you shoot.

"Outlaw" paintball is played in the woods by friends who gather informally to play and have fun. If you know a group of paintball players, ask if you could join them the next time they play. You will need to bring your own equipment or borrow some. A hand "chronograph" should be used to ensure that all markers being used are shooting at safe levels. The accepted maximum velocity for paintball markers is 300 feet per second. Anything beyond that level could be painful or even unsafe. Outlaw paintball games should maintain the same safety standards as a commercial field. Masks should be worn at all times. In between games, every marker should be covered with a barrel blocking device. All spectators should have paintball masks as well in case of a stray shot. Always be sure you have the permission of the land owner prior to playing. If you don't live in our area please visit "The Great Day of Play Website  CLICK HERE and search for the closest paintball field in your area. 

Parents

Many parents are apprehensive when their son or daughter begins to show an interest in paintball. However, the sport of paintball offers some excellent opportunities for parents to be involved with their kids and teach valuable life lessons. A marker must be carefully cleaned and maintained which teaches responsibility. Strict rules can be established that state that the marker can only be used for playing paintball. Any misuse should result in a suspension of privileges. Paintball can become expensive. A younger person can learn how to save their money or work chores to earn extra cash.

Many parents find playing paintball to be a fun way to spend time with their teen. Since paintball is more about stealth and wits than strength or size, adults and young people are evenly matched. If a parent doesn't want to play, he can ref. It can be difficult to find someone willing to referee an outlaw paintball game so a parent's involvement will be welcome. As a referee, the parent can check to see that everyone is playing safely. Remember that every referee must also wear a paintball mask.

There is no evidence that playing paintball leads to violent tendencies or delinquent behavior. If anything, meaningful activities and hobbies help keep kids busy and out of trouble. If a young person enjoys playing, he or she may want to consider joining a team. Playing on a team requires diligence and hard work. Like any team sport, paintball teaches how to succeed by working together. Paintball also provides a form of exercise. Obesity is a rapidly growing problem in the United States because of our increasingly sedentary life style and active sports can be part of the solution.

Every parent should feel free to set reasonable limits or ground rules for a child who wants to play paintball. However, a parent does not need to feel threatened by this interest. With proper guidance and some involvement, parents will find that playing paintball is a terrific activity that provides quality interaction and positive values.

Frequently Asked Questions

Does it hurt?  YES! Depending on where you get hit and how close you are standing to your opponent, a paintball may sting or you might not feel it at all. At close range, on bare skin or tight clothing, a paintball can cause a welt. The sting lasts momentarily. Overall, it's not that bad. Actually, knowing it can sting a bit adds excitement to the game.

Will I get shot a lot?  Probably not. Most beginning players will tend to hang back and play defense. It's the Rambo wannabes that charge the enemy base and get "lit up".

Should I wear extra padding?  Not really. A long-sleeve shirt and denim pants are probably sufficient protection. When you're shooting at safe velocities (under 300 fps,) paintballs don't hurt bad enough for the average person to concern themselves with extra clothing. You'll probably notice that experienced players wear no additional padding or protection (except maybe a cup.)  That's because being really hot is a lot less comfortable than getting hit with a paintball.

Is it scary?  No, but paintball is intense. Think of it like a roller coaster. You know you the ride is safe but that doesn't stop you from screaming like a baby as you careen through curves at 80 mph!  Afterwards you can't stop talking about it with your friends. You laugh and run to get back in line again. That pretty much describes paintball.

Isn't paintball for G.I. Joe wannabes?  That hasn't been our experience. Paintball players come from all walks of life. Teenagers, doctors, pastors, firemen, moms, you name it. The only common thread is that they enjoy the thrill of competition and matching wits against a worthy opponent. A paintball gun is a great "equalizer". Size and strength are less important than wits and skill.

What should I bring?  Bring water, a couple of towels, snack food, and plenty of cash. A change of clothes for the ride home isn't a bad idea either.

Will I get embarrassed?  Nope. Over nine million people play paintball. They all had to start somewhere. Just play and have fun. You might be called a "newbie" but don't worry, that's not a bad thing. Who knows?  If you are smart and stealthy, you might end up taking out some "experienced" players.

What kind of mask should I get?  There isn't a huge quality gap between masks. A cheaper mask will usually be just as safe and comfortable as an expensive mask. If you'd like to spend more money, buy a mask with a thermal lens (it helps to prevent fogging.)  Otherwise, by the least expensive mask that feels comfortable to you.

What kind of paintballs should I buy?  Paintballs come in 200, 500, 1000, and cases of 2000. Before you buy a case, try 500 and see what works. The quality of the paintball will dramatically affect your accuracy and consistency. Buy the best paintballs you can afford. Better paintballs are the biggest factor affecting accuracy – much more so than an after-market barrel or expensive gun. Many commercial places will NOT allow paint called "MONSTER BALL".  So we recommend NOT purchasing this type of paintball at ALL!

 

What's the difference between CO2 and compressed air?  Paintball markers are powered by CO2 or compressed air tanks. CO2 has long been the industry standard. Compressed air tanks are more expensive but offer some attractive advantages. Compressed air is cleaner and easier on your marker. Compressed air also is more consistent, especially in cold weather. Before you choose between CO2 and compressed air, check with your local field or paintball shop to see what kind of tanks they refill. Most fields and shops will fill both. Compressed Air is generally superior and you can get an air tank for around $70.

 

Why do paintballs at my local field cost so much?  Many local fields are "field paint only" meaning you can't bring or use your own paintballs. All paint must be purchased at that field. You will notice the cost of paintballs at a commercial field are higher than what you might see at your local shop or online. The reason for this is that your local field must cover its costs for overhead, insurance, staffing, etc. These costs are factored into the price of paintballs. So don't worry. You aren't being ripped off. It's just the way it goes.

What is tourney ball?  Tourney ball is a term that describes paintball played on a small field that has air-filled bunkers set up in identical positions on both sides of the field. Many tourney ball fields have seating and netting which allow spectators to view the action on the field. Tourney ball and its variations, "hyperball" and "speedball", are generally found in urban areas. Sometimes tourney ball is portrayed as the "cool" kind of paintball. Don't get sucked into this myth. You can become an "advanced" player playing Woodsball™, and you may find that Woodsball™ is more fun and rewarding.

What is Woodsball™?  Woodsball™ is a term that describes a style of paintball that is most closely connected to the roots of the game. Woodsball™ is played in open, rural environments where the landscape is as much a factor as your opponent. Woodsball™ emphasizes teamwork and stealth. The crunch of a twig and the sound of a distant battle are part of a sensory experience that is unique to Woodsball™. Since its played in a variety of settings, every Woodsball™ experience is totally unique. Unlike the cookie-cutter air bunker setups found in tourney ball, Woodsball™ rewards the player who can adapt to a variety of terrains and use natural cover to their advantage.

 

Team Member Communication 

Signaling your teammates will preoccupy much of your time during game play.  You might have the finest high tech radio ear gear, but even with it there will come a time when you'll need to signal.  A number of methods of visual signals can be employed.  You might mark a path with pre-arrange signs, or set a destination point which when reached, just your appearance at that point communicates an action be taken.  You might have a colored flag to display to convey a secret meeting.  Signals are imperative for unit operations.  Whatever your signal is, it must be clearly seen and well understood.

     The most effective of signals are the long used standard set of hand signals.  Learning the universally understood basics can ready you for many occasions when desired stealth or long distance are a factor.

Tactical hand signals are commonly used during military operations.  There's little need to reinvent the wheel for paintball.  Most all of the military and police operation hand signals do well.  There are only a few notable alterations, such as the sign for low ammo.

     Two forms of tactical hand signals are in common use.  First is small unit hand signals (SUAHS) such as are used by S.W.A.T teams and close quartered battle units. Below are some examples...

SUAHS NUMBERS

ONE TWO THREE FOUR FIVE
SIX SEVEN EIGHT NINE TEN

 


 

SUAHS TACTICAL HAND SIGNALS

YOU ME COME LISTEN or / HEAR
WATCH or SEE ME HURRY UP STOP FREEZE
COVER THIS AREA GO HERE or MOVE UP ENEMY HOSTAGE
SNIPER OBSTACLE LEADER COLUMN FORMAT.
FILE FORMATION LINE ABREAST FORMAT. WEDGE FORMAT. RALLY POINT
PISTOL RIFLE SHOTGUN AMMUNITION
VEHICLE I UNDERSTAND I DON'T UNDERSTAND CROUCH or DOWN
DOOR WINDOW ENTER

 


   Basic Training Videos 

        For those who are just starting out or considering the sport of paintball these videos below will help learn some of the "basics" of paintball play, safety, equipment and tactics.

History of Paintball CLICK HERE
Discover What to Expect from Your First Paintball Experience CLICK HERE
Paintball Lingo & Terms : How to Play Paintball CLICK HERE
Paintball Field Liability Waiver CLICK HERE
Paintball Field Safety Briefing CLICK HERE
Paintball Game Preparation CLICK HERE
Clothing & Attire for Paintballing CLICK HERE
Learn About Paintball Safety Gear CLICK HERE
Paintball Mask Pricing CLICK HERE
Paintball Mask Maintenance CLICK HERE
Different Types of Paintball Markers (Guns) CLICK HERE
Speedball Vs. Woodsball Paintball Markers (Guns) CLICK HERE
Prince Range of Paintball Markers (Guns)  CLICK HERE
Paintball Gun Hoppers CLICK HERE
Pod Packs for Paintball Markers (Guns) CLICK HERE
What is the O-Ring on a Paintball Marker? CLICK HERE
O-Rings for Paintball Markers (Guns) CLICK HERE
Constant Air Bottle for Paintball Markers (Guns) CLICK HERE
CO2 Vs. Compressed Air Paintball Markers (Guns) CLICK HERE
Paintball Marker (Gun) Troubleshooting CLICK HERE
What Are Paintballs Made Of? CLICK HERE
Learn About the Different Types of Paintballs CLICK HERE
How to Test Paintball Marker (Gun) Speed  CLICK HERE
How to Adjust the Velocity of a Paintball Marker (Gun) CLICK HERE
All About Paintball Projectile Speed CLICK HERE
How to Use a HPA Refill Station CLICK HERE
What to Carry in Your Paintball Gear Bag CLICK HERE
Camouflaging Protective Gear for Paintball CLICK HERE  
& Attaching Camouflage for Paintball CLICK HERE
Paintball Stances : How to Play Paintball CLICK HERE
How to Aim a Paintball Marker (Gun)  CLICK HERE
Sighting-In & Aiming your Paintball Marker (Guns) CLICK HERE
How to Shoot a Paintball Marker (Gun) CLICK HERE
Types of Paintball Games CLICK HERE
Kinds of Paintball Field Terrain CLICK HERE
Forts at Paintball Fields CLICK HERE
Natural Cover at Paintball Fields CLICK HERE
Movable Cover at Paintball Fields CLICK HERE
Paintball Field Bunkers CLICK HERE
Playing on a Paintball Bunker CLICK HERE
How to Play Tight in a Paintball Bunker CLICK HERE
Paintball Strategies for Outdoor Fields CLICK HERE
Playing Offense & Defense in Paintball CLICK HERE
How to Avoid Paintball Tunnel Vision CLICK HERE
How to Stay in a Paintball Game CLICK HERE
How to Move Up on a Paintball Field CLICK HERE
How to Shoot Longballs in Paintball CLICK HERE
How to Locate the Enemy & Inform Teammates of Opponent's Location CLICK HERE
Basic Paintball Tactical Drills CLICK HERE
Basic Paintball: Shooting Lanes CLICK HERE
Basic Paintball: Shooting Lanes Example CLICK HERE
Basic Paintball: Flanking CLICK HERE
Basic Paintball: Flanking Example CLICK HERE
Basic Paintball: Overbound CLICK HERE
Basic Paintball: Overbound Example CLICK HERE
Basic Paintball: Do's and Don'ts of Tactics CLICK HERE
Basic Paintball: Common Shooting Mistakes CLICK HERE
Basic Paintball: Communication Mistakes CLICK HERE
Basic Paintball: Reducing the Target CLICK HERE
Basic Paintball: Self-Elimination CLICK HERE
Basic Paintball: Telegraphing CLICK HERE
Basic Paintball: Failure to Use Angles CLICK HERE
Basic Paintball: Friendly Fire CLICK HERE
Basic Paintball: Forgetting a Squeegee CLICK HERE
Basic Paintball: Hydration & Conditioning CLICK HERE
Delta Force Rush in Paintball CLICK HERE               
Bunker Tactics in Paintball CLICK HERE
Learn Paintball Move & Shoot CLICK HERE

Games & Scenarios

Here are some challenging games and scenarios that you can play in just about any location or field. These are great basic training games that are fun to play with teams. 

Center Flag: You can choose to eliminate all of the players on the other team to win (aka Total Elimination) or capture the flag and bring it to a certain location for victory. The flag is usually guarded by the opposing team. There are also a few special rules for Center Flag, regarding the placement of the flag after the flag-holder is tagged. Usually the flag is either returned to the starting position and player is eliminated from the game. The other version has the tagged player stand where they have been hit, visibly holding the flag and unable to shoot their gun.

Pic from Oklahoma D-Day 

Capture the Flag: Capture the flag is very similar to Center Flag as the rules and objectives of Capture the Flag are essentially the same. The only real tangible difference is that it's commonly played with more players. 

Total Elimination: Total Elimination is probably the commonly played and most favorite among casual players. The only real rule to note in this paintball game is: You get hit, You're Out! And the team who entirely eliminates the other wins the game. Tagged players are asked to leave the playing field immediately. Most versions of this type of play integrate an ulterior incentive to win; ie. Capture the Flag.

Tag and Play: This game is commonly played by newbies to the sport. It's mainly for honing your accuracy skills and getting familiar with your paintball markers (guns) and equipment. Similar to playing 'Tag' as a child, once you've been marked you are supposed to return to the starting location and then reengage in the game. There is no really ending or winner.

All the Presidents Men: If you think of how the Secret Service protects the United States President you're on the right track. A group of players is assigned to protect a single person from a group of opposing attackers. If the attackers manage to tag the 'President' within a given time frame, they win. If time expires and the protect team prevents the 'President' from being tagged, that team wins. You can also play that the protection team needs to move the 'President' to an assigned location. If the attackers manage to tag or capture the 'President' before he gets to his new location that game is over and the attackers win. If the protection team gets the 'President' to his new location then the protection team wins.

Everyone for themselves: As always (and with all contributing player's consent), a common way to unload some ammo is simply having every player fend for themselves. Nobody is every really out or the game may consist of a custom set of rules, relying on a player's honestly and admittance to how many times they've been tagged. For example, if you've been hit by anyone 10x, you're gone and the last person wins.

A-Better-Kind of Elimination: When a player is hit in a vital area (torso, head), he/she is eliminated. Shots to the legs and arms require two hits to be eliminated.

Seal Extraction: (20 minute time limit) Seals must find a hostage being kept at gun-point by some Mercenaries, and then extract him/her to an extraction point. Mercenaries must either hold the Seals for 20 minutes, or eliminate them. After the Seals secure hostage, they have 10 more minutes to move to an extraction point. To make it more realistic, if Seals don't secure the hostage within 20 minutes, the hostage is shot by a Mercenary (NOT a close range).

Demolish: (2 Teams- played if one team is larger than an other team). Team A must plant a bomb on a bridge (or other structure), to prevent reinforcements arriving for Team B. Team B (which is the large of the teams) can only start the game with half of its players the other half can come into the game as reinforcements 15 minutes after the game has begun. When a bomb is planted, there is a 30-second countdown. Team B either has to eliminate Team A, or defuse the bomb after it is planted. Game is over when a team is eliminated, bomb is defused or 30 minute time limit has expired. 

Benedict Arnold: Everyone draws a letter out of a hat, 'Y's' or 'B's'. The players are divided into their respective teams., but there is 1 'YX' & 1 'BX' in the group. These X players are to remain unanimous. Once a player who started on the opposite end of the field is eliminated the players drawing the X may then change teams at their discretion without announcing that they are doing so. As soon a member of the Y's get eliminated the BX player can then change teams, and or if a B player is hit the YX player may switch.

Blackjack: Standard Capture the Flag with one flag on each side of the field. The catch is each player has only 21 paintballs.

Medic: Each team has a designated Medic. If a player is hit the player can not move back on their own. When a person is hit , they must sit down and wait to be revived. They must yell out for a medic. The medic has to get to the player and place a bandage on the players arm to revive them. Each player can be revived only 1 time. The medic has to be hit 2 times to die. Your medic can not be healed. If he/she is hit 2x he/she is dead. If the wounded man is overrun by the enemy then he can not be healed! Remember if you are the wounded player you have to stay put and can not help other than to call out for a medic. Medics can wear a red armband to distinguish them from the rest of the team. Medics cannot carry pods. The game is over when the whole team is eliminated.

General: Similar to Presidents Men. Simple one player from each team is the General, he must be defended at all cost. It makes no difference how many players die, if the General is killed you lose! Set a time limit. Object is to tag the opposing teams General before the time runs out.

Black Hawk Down: A two, three or four man team is trapped behind enemy lines (of Team B). Team A is trying to break through and rescue their 'downed team'." Team B starts the game at the half way point and must try to destroy the 'downed team' before the other team breaks through and retrieves them. If one of the downed team is hit  he/she is out but can be revived by a Medic and retrieved. If all downed team members are tagged they Team A loses. Team A must move the downed team back to an extraction point. The downed team is allowed to have markers (guns). For a more realistic play limit the amount of paintballs available to the downed team.

Sniper: 2-4 snipers go out and hide on the field, they work independently of each other. Snipers can not assist each other in any way. The rest of the players hit the field and hunt them down. using any means necessary to find them. Snipers are trying to tag as many hunters as you can before you are eliminated! Once hit in this game you are out (goes for both Snipers and Hunters)!

Code Book: There are 3 small containers on the field (placed secretly by a neutral party and not hidden to hard that no one can find it). Within each is a digit to a combination lock. The lock seals a 4th box also hidden on the field which contains the code book. The games begins with each team at their starting points. If a player is eliminated while holding a piece of the combo they must sit on the ground and call out Where they were hit holding the combination piece over their head until someone from either team collects it from them. Then they are to leave the field. The first team to open the lock with the combination & retrieve the code book wins.

Conquest: Team A is "the Defenders," they are to split into 3 squads. Each squad is assigned to one "Command Post. (selected areas on the field). Team B is "the Attackers." Team B is to try and capture all of the "Command Posts." The defenders can have about 2-3 players on a squad (or more, depending on the number of players). The "Attackers" (Team B) can respawn, but Team A (the Defenders) can not respawn. To capture a Command Post, all players assigned to a said Command post must be eliminated. If to many defenders are eliminated from a Command post a defender can abandon a Command post to help protect one of the other Command Posts. The deserted Command Post can then be taken over by Team B (the Attackers). Each game is timed 30 minutes. If the Defenders hold the Attackers that long, the Defenders win. If all the Defenders are eliminated, the Attackers win. This gives the game a "hold the enemy until the reinforcements arrive" attitude. When the Attackers are hit they must "walk" back to the spool point to be able to re-enter the game. There is no wait to respawn ...they only must be able to "walk" back to the spool point to respawn. 

BOUNTY HUNTER: Requirements:: One fugitive and 4-6 bounty hunters. Setup: The fugitive is given one minute to hide on the field and the bounty hunters all start together at the home base. Rules: The goal is for the bounty hunters to capture the fugitive by shooting him on the arms or legs or by touching him. A shot to the body results in a tie (a dead fugitive means no reward for the bounty hunters). The fugitive can shoot the bounty hunters anywhere on the body to eliminate them. Victory: The bounty hunters must capture the fugitive within a certain time limit (15-20 minutes is usually good). The fugitive wins by eliminating all the bounty hunters or surviving to the end of the time limit. Strategy: The fugitive must hide well and use the clock to his advantage. By forcing the bounty hunters to separate to cover the field, the fugitive has a better chance at picking off the bounty hunters one by one and at the same time use up the clock. The bounty hunters must focus on surrounding the fugitive and slowly advancing in on him. Since this can take a lot of time, find the fugitive as quickly as possible and then plan your assault. Remember, since a body or head shot will result in a tie, try your best to avoid firing until you have a clear shot at the arms or legs.

 

POCKET FULL OF BALLS:

While it's often exciting to shoot a stream of paintballs as fast as you can pull the trigger, sometimes it's nice to slow things down a little bit so the focus is on accuracy and positioning rather than the speed of your fingers. The simple way to slow things down is to remove all hoppers and play one shot at a time. Requirements: Any type of game such as capture the flag or elimination is suitable. Just prepare for that game and then apply the new rules. Setup: Follow the rules for the type of game you are playing. You may use whatever gun you want, but no hoppers are allowed. You may carry as much extra paint as you want in your pockets or in pods, but you must manually load them with your hand. Remember to clearly define boundaries and a time limit before you begin. Rules: All general rules of paintball apply, and remember to be safe. When both teams are ready, the game begins when someone shouts, "Game on!" The goal of each team is to accomplish the mission of whichever game type you are playing (such as capturing your opponent's flag or eliminating your opponent's entire team). You may not use a hopper, so you must manually load your gun to shoot. Creativity is key, so whether you're making a small hopper out of your fist, running with your hand over your feed neck or filling your buddy's gun for him you are within the rules. Victory: A team wins by accomplishing the objective of the game you are playing as long as nobody on the team has violated any of the rules.

VIP:

Rather than focusing on eliminating the other team, wouldn't it be easier to narrow your focus onto one opposing player? VIP places you with the responsibility of protecting your VIP while also attempting to eliminate your opponent's. Requirements: A field and some players. You should have at least three players per team but you can play with more. More than about eight to ten players per team might be too many. Setup: Establish two bases at opposing ends of your field and position. Divide your group into two teams and position each team at a base and have each team elect a VIP. Make sure that the teams know who the VIP is on the opposing team and that the field boundaries are clearly defined. Before you begin, also establish a time limit for the game - twenty minutes usually is about right, but depending on the number of players it could be longer or shorter. Rules: All general rules of paintball apply, and remember to be safe. When both teams are ready, the game begins when someone shouts, "Game on!" The goal of each team is to eliminate the opposing team's VIP while protecting their own. A player is out and must leave the field if a paintball breaks on him or he calls himself out for any reason. Depending on how you want to play the VIP can play with a gun, but it is often more exciting for the VIP to be unarmed. Victory: A team wins by eliminating the opposing team's VIP.

BALLOON POP (SNIPER & GUARDS):

Requirements:  Two teams, three ballons, a timer and an air horn. It's best to play this on a larger field with significant amounts of brush and cover. Setup: Start off by inflating the ballons and attaching them to trees or poles throughout the field. Divide the teams into two groups: guards and snipers. The snipers each have a set number of paintballs (around 10-15 is good) and have three minutes to hide wherever they want to on the field as long as they are not within 30 paces of a ballon. The guards start at one base with their backs towards the snipers and have the same number of paintballs. Rules: When the air horn blows the guards have thirty seconds to seek out and eliminate any snipers they find. After thirty seconds the air horn blows again and the snipers are now able to fire. Victory: The guards win by eliminating all the snipers. The snipers win by either eliminating all the guards or popping all the ballons by shooting them or by eliminating all the guards. If neither side has won after an agreed upon time (10-20 minutes), it's a tie. Strategy: With a limited number of paintballs, the key is to make sure you have a shot before you pull the trigger. If you're the snipers either work as a team to get the ballons or else work as a team to get the guards. If you're the guards, try to find and eliminate as many snipers as you can in the first thirty seconds and then systematically search the field while keeping the ballons well-guarded. Variation 1: Don't let the snipers use hoppers and make them feed each ball one at a time.

OFF HANDED:

As with all games of paintball, remember to follow all safety rules, make sure everyone knows the rules before starting and always use common sense. Requirements: Any type of game such as capture the flag or elimination is suitable. Just prepare for that game and then apply the new rules. Setup: Follow the rules for the type of game you are playing. You may use whatever gun you want, but you must use your non-dominant hand. If you typically shoot with your right hand on the trigger, you must use your left hand or if you typically use your left hand, you must use your right. Rules: All general rules of paintball apply, and remember to be safe. When both teams are ready, the game begins when someone shouts, "Game on!" The goal of each team is to accomplish the mission of whichever game type you are playing (such as capturing your opponent's flag or eliminating your opponent's entire team). You may only use your non-dominant hand throughout the game - no exceptions. Victory: A team wins by accomplishing the objective of the game you are playing as long as nobody on the team has violated any of the rules.


Required O.S.U. New Recruit Training

Now that you have completed your "Basic Training"  it is time to continue your education. For those who are official O.S.U. team members (new recruits) you will be required to read and familiarize yourself with the following training pages...

1) "Basic Tactical Training"

2) "Jungle Training."

The O.S.U. often use these military tactics on the paintball field. These tactics are time honored military tactics that can help improve your scenario paintball game and of course keep you and your squad in the game longer. Putting these tactics into practice will only help you to better reach your objectives. The number one issue of a "New Recruit" (or even an old player) is to follow orders from your squad leader (those with higher rank), even if you don't agree with them! Being part of the O.S.U. is playing as a team and not as an individual. We welcome you to the O.S.U. and to many and fun operations!!!

 DEO OPTIMO MAXIMO!

 

 

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